So, a very early part of Convenience Wars has Satoshi filling out an interview questionnaire. It was important to us that this functioned well. The first iteration of the IQ screen had the user click on a question number. This would then present the user with the specific options for that question. We have to admit, the screenshot below isn’t very appealing, but at least the mechanism worked.
Queue tonight’s work and we sat down to think about how we could style and design this. We wanted it to look as realistic as we could. With that in mind, we set about making it look like a real piece of paper with printed questions on it. The background was created from scratch then it was just a case of creating some text buttons and placing them in the right parts of the screen.
We weren’t satisfied with that 😦 The buttons took away the feel of a real piece of paper and we really wanted to retain that level of immersion in the game. After a little wrangling, we managed to get Ren’Py to forget about the button styling and make the buttons become part of the paper itself. There is still work to be done. For one thing, we need to come up with a logo for the Yuudai-Mart store and that will be placed somewhere at the top. We do however feel much more comfortable with the look and feel of the IQ screen now. Having to jump through multiple screens before was just cumbersome and we’re pleased we managed to simplify this down to a single sheet of paper.
Hopefully you like what you see and anyone who has played a Visual Novel before should be familiar with what this questionnaire is trying to achieve.
Till next time peeps 🙂
cbx33 – Project Coordinator